AI Insights · Timothy · January 2024
Top Maze Games on Android in Hungary: Q4 2023 Performance
Discover the performance trends of the top 5 maze games on the Android platform in Hungary during Q4 2023, including downloads, revenue, and active user statistics.
In Q4 2023, we observed significant performance metrics for the top 5 maze games on the Android platform in Hungary. Here, we break down the trends in downloads, revenue, and weekly active users for each game. All data is sourced from Sensor Tower, where more insights can be found.
Maze for Kids by Crab's Games saw a notable upward trend in downloads, starting from 432 in late September and peaking at 1.1K by the end of December. This increase was mirrored in weekly active users, which grew from 1.7K to 3.6K over the same period. Revenue fluctuated but reached its highest points of $7 in the weeks of December 18 and December 25.
Maze: Puzzle and Relaxing Game from Infinity Games, Lda experienced a varied download pattern, with a peak of 220 downloads in early November before settling at 177 by the end of December. Weekly active users followed a similar trend, peaking at 362 in early November. Revenue was minimal, with a single spike to $5 in early December.
Unblock Ball - Block Puzzle showed consistent performance in Hungary. Downloads gradually increased from 87 in late September to 163 by December 25. Weekly active users also grew steadily, starting at 278 and reaching 349 by the end of the quarter. Revenue data was not available for this game during the period.
Aquavias – Water Flow Puzzle by Dreamy Dingo saw stable download numbers, with a slight increase from 124 in late September to 151 by the end of December. Weekly active users remained relatively consistent, ending the quarter at 148. Revenue saw minor fluctuations, with a peak of $5 in early October and $4 in the final week of December.
Neon On! from CrazyLabs LTD experienced a significant surge in early November with 408 downloads, peaking at 482 in mid-November before declining to 17 by the end of December. Weekly active users also peaked at 711 in mid-November and then decreased to 95 by the end of the quarter. No revenue data was recorded for this game during the period.
For more detailed insights and data, visit Sensor Tower.